More importantly, my tenure reviewing games has helped me to identify and distinguish the good scores from the bad, though in my experience most game soundtracks tend to range from outstanding to benign and nondescript – rarely outright bad. What do I know about music? Admittedly less than the great men and women whose soundtracks I’ll be writing about at length, but I play the guitar, I write music, I’ve played in bands and other ensembles, and I’ve studied music and music technology at minor levels during my time at secondary school, so I know my way around some terminology and basic principles.
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Expect plenty of PlayStation 2 and PC titles as a result.
There are some fantastic articles out there shining the spotlight on soundtracks of old, but I decided to take a look at the scores I’ve known and loved since my birth thus most of these features will be focusing on game music from the past ten or fifteen years. This isn’t going to change any time soon, but that doesn’t mean we can’t appreciate the cavalcade of truly wonderful soundtracks which play backing to our hacking, slashing, running, jumping, and falcon-punching. On that note (pun intended), allow me to introduce you to a new feature: High Scores. Dodgy controls, bad camera angles, ugly visuals and a poor story can all lead to a poor game, but rarely does one lambaste a game for having a poor soundtrack. The music that accompanies our virtual experiences is often overlooked in videogame criticism, probably because for most it is neither a game-seller or a deal breaker.